How to Play Ludo Online
Ludo is a classic race board game for 2–6 players. This guide covers the rules LudoLive uses and shows you how to start a free online match in seconds — no login, no registration, no download.
Start a game in three steps
- Open Play Online and tap Create room — choose a table size of 2 to 6 seats and you instantly get an 8-character room code.
- Share the code (or invite link) with up to five friends. They tap Join a room, enter the code, and appear at your table in realtime.
- The host taps Start game. Dice rolls, moves and captures sync live for everyone.
The goal
Each player has four tokens that start in their coloured yard. Race all four tokens around the board and into your home column before your opponents. The first player to bring all four tokens home wins the match.
Rolling the dice
- On your turn, tap the dice to roll. If you have a legal move, choose a token to move.
- When only one move is possible, the game plays it for you so nothing drags.
- You need a six to move a token out of your yard onto your start square.
- Rolling a six grants an extra roll. A turn holds at most two sixes — after that the die won't show a six again until the turn passes on, so you simply roll a 1 to 5 and play on.
- If you have no legal move, the turn passes automatically — a six included. The extra roll comes from making a move, not from the number on the die.
Moving and capturing
- Tokens move around the track by the exact number rolled — one token per roll.
- Landing on a square occupied by an opponent's token captures it — the captured token returns to its yard and must roll a six to re-enter. A capture earns you an extra roll.
- Safe squares(marked with a gold star) protect any token standing on them — tokens there can't be captured. Your own start square is one of them. The one exception: pile five tokens onto a single safe square and it gives way, sending every token on it home.
- Your own tokens can share a square — but beware: on an unsafe square, an opponent landing there captures the whole stack at once. There is no blocking, so a stack never stops anyone passing.
Reaching home
After a full lap, each token turns into its coloured home column, where no opponent can reach it. You must roll the exact number needed to land on the final home square — an overshoot isn't a legal move. Each token that arrives lights up one pip on your player card and earns you an extra roll; four pips and you've finished the race.
The first player home takes first place, and the match carries on — everyone still racing plays for second, third and so on, until the last player is placed automatically. The full rule book is on the Ludo Rules page.
Three ways to play
Against the computer. Open Play with Computer, pick your colour, choose one to three AI rivals and an easy, medium or hard difficulty, then tap Start game. Everything runs on your device, so it keeps working with no connection. Leave mid-match and the game offers to resume it next time.
With friends on one device. Play with Friendsis pass & play: choose a table of 2 to 6, give each seat a name, avatar and colour, and pass the phone around. The seat card for whoever's turn it is glows and the dice takes their colour, so nobody loses track. No internet needed.
Online in a private room. Play Onlineconnects everyone's browsers directly to each other. The host picks a table size of 2 to 6, shares the code or invite link, and the match starts once everybody has taken a seat. If someone's connection drops they're reconnected automatically and get their seat back; if they stay away, the game keeps moving so nobody waits forever.
Five- and six-player tables are dealt a pentagon or hexagon board so every player still gets their own corner, colour and home column. The rules are identical on all three boards.
Tips for winning
- Spread your tokens instead of racing a single one — captures hurt less.
- Park on safe squares when opponents are within striking range behind you.
- Use extra rolls from sixes to bring fresh tokens out of the yard early.
- Near the end, count squares before moving — an inexact roll near home wastes a turn.
Where can I play?
LudoLive runs directly in your browser on mobile, tablet and desktop — nothing to install and nothing to sign up for. You can also add it to your home screen as an app. See all features or check the FAQif you're stuck.